Design & Development
Design and develop technology enhanced educational or training materials and content (e.g., curriculum, instruction, performance supports) to maximize motivation, engagement, efficacy and efficiency with respect to learning.
PLO 1 Video
Creative Depiction of CoPs, PLNs, Connectivism
In EDTECH 543, I developed a graphical expression of Communities of Practice, Connectivism, Personal Learning Networks. I could complete this assignment through any non-text-based medium. I designed this poster in ProCreate to be used as a teaching aid, so it could be given to students to reference at any time and efficiently describe the ideas of CoPs, PLNs, and Connectivism. I related the ideas and concepts of these three ideas to modern gaming platforms, games, and social media networks to encourage engagement. CoPs, PLNs, and Connectivism are concepts that apply to coaching, finding teams, esports organizations, and organizing scrims for competitive games. This artifact reflects the use of a technology enhanced meidum to create efficient and effective learning through the use of a teaching aid. In my career, when I give lessons and create materials, I will design teaching aids similiar to this one that can be used as a reference for my students. While also, attempting to relate new content to ideas that are relevant to the students.

Design Framework

In EDTECH 522, I designed a module about Nonviolent Communication. This module had five key ideas that the students would learn. During the development phases, Dr. Ching stressed the importance of understanding how adults learn and the importance of student interaction. I then incorporated an open-ended scenario containing all of the module's learning objectives, and discussions into the course. This artifact demonstrates design and development, as it is the design framework of a course intended to be delivered through asynchronous instruction. Asynchronous instruction was deemed an acceptable means of delivering the content, as it allows time for the learners to reflect on the material being presented. When designing and developing content in the future I will determine the best medium for delivery, and keep the age of the learners in mind while designing content.
Mapping the Course & Instructional Planning

In EDTECH 512, I created a course map at the beginning of this course's main project. This artifact outlines how assignments are linked to pedagogical practices. This artifact demonstrates planning and designing a course delivered through an asynchronous class. As I progress through my career, I intend to use design maps to create and design courses centered around esports while developing or improving esports programs at other universities.
OBS Tutorial
In EDTECH 522, I created a Google Slides presentation on using Open Broadcasting Software (OBS), an open-source streaming and recording software. This presentation was intended to be viewed without a speaker; I utilized graphics and call-outs to indicate important information and specific functions. This artifact demonstrates course material using a technology-enhanced medium that students could access at any time to allow for effective and efficient learning. This tutorial is directly linked to my current practice as a broadcaster, as organizations reach out to members of my production team ask for help regarding the used of platforms such as OBS, for streaming esports content. When developing tutorials in the future, I will use call outs to point out information. And, outline what is, and is not, within the scope of tutorial.

Communicating with Empathy
In EDTECH 512, I created my magnum opus course Communicating with Empathy. The design of this course utilized the iterative design process. This artifact demonstrates a fully designed and developed course delivered through Canvas. I created course content and connected the content with Bloom's Taxonomy and pedagogical approaches. Going forward, I will utilize both backward design and the iterative design process when developing courses and content.
