Pedagogy & Theory
Demonstrate the ability to integrate pedagogical approaches and educational technologies in practical classroom teaching and training as well as the ability to reflect on the effective application of technology-supported pedagogical approaches.
PLO 2 Video
Infographic about Proper Wrist Placement
In EDTECH 506, I created an infographic about Carpal Tunnel Syndrome. I created this infographic in Piktochart to use it as a teaching aid when addressing students who use computers frequently in their lives. Though this was not the first Infographic I created, this was by far the most difficult to develop. Limiting the information to what was relevant to the audience it was intended for and using graphics to make the information more digestible at just a glance. This artifact demonstrates the use of student-centured pedagogy. While Preventing injery as a coach is important, with esports a lot of the practice and training takes place outside of organized coaching periods. By providing students with this material, they have the ability to encorperate the information into their daily gaming routines.

Creative Depiction of CoPs, PLNs, Connectivism

In EDTECH 543, I developed a graphical expression of Communities of Practice, Connectivism, Personal Learning Networks. This assignment could be completed through any non-text-based medium. I created a poster in ProCreate to be used as a teaching aid. Three trees each represent either Communities of Practice, Connectivism, or Personal Learning Networks. I related the ideas and concepts of these three ideas to modern gaming platforms, games, and social media networks. This artifact draws heavily on the pedogogical theory of Constructivism. While the concepts of CoPs, PLNs, and Connectivism are relatively easy to grasp to those who can read about each one. Connecting the ideas to something students in my field would be more familiar with was the backbone and inspiration for this psoter. I have already begun ustilizing Costructivist appraoches while doing VOD Reviews with my students. Relating big concepts and ideas to games like Tik-Tak-Toe.
OBS Tutorial
In EDTECH 522, I created a Google Slides presentation on using Open Broadcasting Software (OBS), an open-source streaming and recording software. I chose to state what was outside the scope of the presentation. I decided to focus on how to set up a basic stream to share one's screen, camera, and audio. Because this presentation was intended to be viewed without a speaker, I utilized graphics and call-outs to indicate important information and specific functions. This artifact demonstrates the use of pedegogy and Bloom's Taxonomy within the tutorial itself. The learner would understand, and apply the knowledge from the tutorial, and create their own recordings or broadcasts using this information. When creating educational content in my feild, I now put a heavy focus on the players ablity to evaluate and analize the situations presented to them. Understanding that these are parts of Bloom's Taxonomy that imply the learner is rememebring, understanding, and applying their knowledge to the given situation.

Rationale and Reflection

In EDTECH 512, I reflected on the course I spent the semester creating. This artifact explains why specific assessments and pedagogical approaches were chosen for the course content. This reflection utilizes multiple sources and the formative evaluation as reasons for specific aspects of the course that were implemented and changed during the iterative design process. This artifact is relevant to my profession, as teaching applies to coaching. Creating, implementing, and adpting coaching strategies is difficult. Reflecting on the different strategies I have used within specific contexts has allowed me to improve my coaching strategies over the last few months. Working with high schoolers has resulted in instances of "why should I do x?" When it comes to changing game play styles and strategy. When I coach, I am now able to I think about what I am asking players to do, why, and how it creates the desired outcome. Successfuly answering their "Why should I?" questions.
Analysis of Learning Context
In EDTECH 503, I created a short single-day course centered around Nonviolent Communication in Overwatch. The artifact outlines the pedagogical approaches used within the course and the rationale behind the pedagogical choices. This single-day course is relevant to my professional practice as competitive players have caused issues for themselves and organizations due to inappropriate communications within games (i.e., being rude or saying inappropriate things), resulting in real-world repercussions.
